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Timothy Trimble

Gameplay Programmer

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About

I'm an Engineer with a passion for game development!
Ever since I was a kid I wanted to develop games. From making little paper board games in third grade to my firs professional title, I have always enjoyed the thrill of creation.

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I take great pleasure problem solving all aspects of myself. Taking time to do house projects, personal construction projects, and programming problems. There is just something splendind

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I'm an avid game in both the digital and tabletop scene. I have a love for the original Pathfinder TTRPG, Strategy RTS games, and almost any board game I can get my hands on.

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Professional Experience

Game Developer

Stardock Entertainment

At Stardock Entertainment, I contribute on ECS and data-driven gameplay systems for strategy games where there are thousands of entities moving, fighting, and building every frame. A key factor in success has been designing systems that allow for quick iterations and are user-friendly for the design team, enabling them to craft better experiences. I have adapted to various challenges, including AI systems, animations, Timers, UI design and controls.

Click on any of the Project Icons to learn more!

For code samples checkout my linked Gitlab page

Major Projects

Ashes of the Singularity II

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Pathos

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Slime Knight

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Explorations, Prototypes, and Misc Code

Parkour Ranger

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Dungeon Walker

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Castle Builder

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Kingdom Builder 3D

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Kitty Kitty Bang Bang

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Battle Bard

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Game Engine Experience

Unreal Engine
Unity

CV / Resume

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