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Timothy Trimble

Gameplay Programmer

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About

I'm a Programmer with a passion for game programming which has led me to pursuing a masters degree in Entertainment Arts & Engineering at the University of Utah. I also have a Bachelors in Computer Science with an emphasis in Entertainment Arts & Engineering.

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I take great pleasure problem solving in code. The thrill of seeing all the pieces coming together just can't be beat.

Professional Experience

Game Developer

Stardock Entertainment

At Stardock Entertainment, I contributed on ECS and data-driven gameplay systems for strategy games. A key factor in success has been designing systems that allow for quick iterations and are user-friendly for the design team, enabling them to craft better experiences I have adapted to various challenges, including AI systems, animations, UI design and controls. I look forward to sharing more about my contributions and the projects I've been a part of.

Click on any of the Project Icons to learn more about them!

Major Projects

Pathos

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Slime Knight

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Explorations, Prototypes, and Misc Code

Parkour Ranger

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Dungeon Walker

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Castle Builder

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Kingdom Builder 3D

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Kitty Kitty Bang Bang

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Battle Bard

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Game Engine Experience

Unreal Engine
Unity

CV / Resume

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